Palace of Nirvana |
All bosses reset aggro and have a random seal. Info about bosses come from: • Xaratul from PWI forum • Royblazer video (Pt 1/2 - Pt 2/2) |
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Stage 1 |
Name : Coordinate : Element : Level : HP : |
Inferno Sovereign (432 543) ↑2 No element Level ? 3 594 755 HP |
This boss does massive single-target mana drain at range, melee physical damage and AoE seal. Blue circles appear on the floor and cause 5001 damage to anyone caught in them when they explode. They may overlap. For example, 2 traps overlapping could cause 5001+5001 damage. Extreme poison, curse, and amplify damage are effective. Turn on effects to full in order to see the blue circle traps. Have someone, preferably an archer or BM, run in and hit the boss to tank it and take aggro. Once the boss is hit, stone gargoyles appear in a circular pattern around the center of the room. Everyone including the tank should then focus on destroying the gargoyles while avoiding the blue circles on the floor. Once the gargoyles are destroyed, attack the boss while avoiding the blue circle traps. |
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Stage 2 |
Name : Coordinate : Element : Level : HP : |
Noxious Sovereign (417 576) ↑2 Wood Level ? 3 594 755 HP |
Drop: • Dim Nirvana Palace Chest |
Fairly easy boss. It does poison damage at melee and at range and physical melee damage. It also buffs its physical and magical defenses significantly. Extreme poison, curse, and amplify damage are ineffective. Melee or range tank would do; whoever does the most damage. Cleric should be ready to purify once in a while to decrease the stacking poison damage. When the Mysterious old man talks (red text), the boss will buff itself. Purge it or killing this boss will be longer than necessary and cost the cleric a few mana more than needed. In an APS squad, the cleric don't have to purify: the players can purify themself with the demon/sage spark. |
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Stage 3 |
Get your sparks ready. Hit the boss with a range skill and pull it back. Once hit, six Reaper Foxes appear (that is the reason you hit it with a range skill and pull it back, so that only the boss will be pulled without pulling the foxes). Like the first boss, the six foxes need to be killed first before this boss can actually take damage. The time of death of each fox must be as close to the other foxes as possible. If even one fox survives several seconds after the other five die, the other five will respawn at full health. Use your AoEs. I would advise against using single attacks to be safe. There are many ways to kill the Reaper Foxes. Some ways that have been done are: 1) Everyone on the boss. Wizard or archer with hp pots and maybe Tree of Protection genie skill runs into the middle of the mobs and start their AoE in such a way that all the foxes are hit, while potting to make sure they survive. 2) Hercules on the boss. Everyone else stand in the middle of the foxes and AoE them. Barb finishes off at around 60% fox health with an Armageddon 3) The BM runs across the mobs and pulls them to one side in such a way that they bunch up then uses Heaven's Flame and bramble rage (genie skill). This is probably the most popular method. The boss will occasionally AoE mana drain everyone. Nice to have low level MP posts handy especially if you do not have an mp charm on. Red text from the Mysterious old man talking signals the start of the AoE mana drain. Sparking works. Kill the boss quickly before she wipes out your squad!! |
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Stage 4 |
Stage 5 |
Stage 6 |
Stage 7 |